Head straight and follow the ledge around the circular building up ahead. The Vault of Glass, the first raid in the Destiny franchise, has made its way to Destiny 2 in Season of the Splicer. Released on May 22, Guardians can battle Atheon once again to obtain some incredible loot.You'll begin the mission outside Savathûn's fortress walls with the goal of breaching the Apothecary Wing. RELATED: Destiny 2: A Complete Guide To The Vault Of Glass RaidĪs with most raids, there are a few things you'll want to have or understand before you delve into the raid itself. Certain weapons, items, and general strategies can make your first raid clear a much more painless experience. Today, we'll be giving ten tips on how you can prepare to delve into the depths of Venus to obtain some sweet loot. Note: The final tip on this list does slightly spoil two of the raid's encounters. ![]() If you want to go in spoiler-free, ignore the final tip. They'll be a second spoiler warning when you reach the end of the article. Updated June 18th, 2021 by Charles Burgar: Now that the Vault of Glass raid has been out for a few weeks, Guardians have become acclimated with how this raid differs from its Destiny 1 counterpart. To help newer players prepare for this raid, we've updated this list to include more relevant tips that don't revolve around speculation or Contest Mode. 10Ĭombat Style mods refer to the fourth mod column on your armor. These mods revolve around one of three mechanics: Charged with Light, Warmind Cells, or Elemental Wells. Here are a few mods we recommend: Charged With Light All three of these mechanics are absurdly strong and were a large contributor to the number of teams that beat the Deep Stone Crypt and Vault of Glass raids on day one.Protective Light (Void, 2 Energy): Grants 50% damage resistance for a moderate duration when your shields break, consuming all stacks of Charged with Light.The more stacks consumed, the longer the duration.Taking Charge (Universal, 3 Energy): Orbs of Power grant x1 Charged with Light.Global Reach (Universal, 1 Energy): Warmind Cells you create affect and damage targets at a greater distance.Wrath of Rasputin (Solar, 1 Energy): Solar splash damage kills can spawn Warmind Cells.This includes Xenophage and every weapon that deals Solar AoE damage.Rage of the Warmind (Solar, 5 Energy): Warmind Cells deal Solar damage.When paired with Wrath of Rasputin, your Warmind Cells can spawn Warmind Cells.Elemental Ordnance (Universal, 2 Energy): Grenade kills spawn an elemental well of your subclass element. ![]()
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